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- on exitFrame
- global nappi_sprite, us, uss, fade_count, fade_limit
- LiveRollOver(103, 103, 0)
- DefCurs()
- set fade_limit to 3
- if fade_count < fade_limit then
- set fade_count to fade_count + 1
- end if
- if the puppet of sprite nappi_sprite = 0 then
- set the puppet of sprite nappi_sprite to 1
- end if
- set us to 0
- set uss to 0
- cov_test_a(2, 184, "soho_c1", "soho")
- cov_test_a(3, 248, "soho_c2", "soho")
- cov_test_a(4, 314, "soho_c3", "soho")
- cov_test_a(5, 380, "soho_c4", "soho")
- cov_test(2, 184, "soho_c1", "soho")
- cov_test(3, 248, "soho_c2", "soho")
- cov_test(4, 314, "soho_c3", "soho")
- cov_test(5, 380, "soho_c4", "soho")
- if us = 1 then
- set the locH of sprite nappi_sprite to 460
- else
- if the locV of sprite nappi_sprite < 480 then
- set the locV of sprite nappi_sprite to 490
- end if
- end if
- if uss = 1 then
- updateStage()
- end if
- go(the frame)
- end
-